![]() ![]() “The result is still pretty janky and you’ll definitely run into issues, but with any luck they shouldn’t stop you from playing through the game,” Wintergreen said. The full mod release makes a few changes from Wintergreen’s initial first-person project, including repositioning the camera, “wacky situation bone offsets” to avoid weird clipping problems, the addition of a temporary third-person camera for actions that look too weird or boring in first person, adding a new sky and map edges, and “a lot of other little forgettable things like that.” “So others could identify these changes easily I tagged them all ‘Wintergreen mode.’ Years earlier I’d pushed through some unrelated changes to the camera which were at the time called ‘Joe mode.’ So technically Weird West is always in either ‘Joe mode’ or ‘Wintergreen mode.'” “I had to do this in as hacky and awful a way as possible because there wasn’t much time, any changes I made had to not break the game’s existing systems, and I had to touch as few files as possible,” Wintergreen said. ![]() ![]() Wintergreen said in a YouTube video that the project began with a quick first-person perspective mod that was “surprisingly cool but not particularly good,” and then got underway in earnest a few months later when WolfEye asked if he’d come back for a week or two to polish it up for release as one of Weird West’s first mods. The “quirky” first-person mod isn’t officially supported by developer WolfEye Studios, but it was created by a Weird West developer: Joe Wintergreen, a systems designer on the game. A handful of mods are already available for the game, including one that changes it from an isometric perspective to first person. ![]() We liked the supernatural immersive sim Weird West (opens in new tab) quite a bit when it arrived earlier this year, and now it’s even better thanks to the addition of mod support in the latest patch. ![]()
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